<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Systemd on berezovskyi notes</title><link>https://blog.berezovskyi.dev/tags/systemd/</link><description>Recent content in Systemd on berezovskyi notes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 17 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.berezovskyi.dev/tags/systemd/index.xml" rel="self" type="application/rss+xml"/><item><title>Linux Multi-Seat Gaming: Fixing Input Isolation with LIBSEAT_BACKEND=noop (Part 3)</title><link>https://blog.berezovskyi.dev/notes/linux-multi-seat-gaming-part-3/</link><pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate><guid>https://blog.berezovskyi.dev/notes/linux-multi-seat-gaming-part-3/</guid><description>&lt;h2 id="the-problem"&gt;The Problem&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://blog.berezovskyi.dev/notes/linux-multi-seat-gaming-part-2"&gt;Part 2&lt;/a&gt; ended with a gamescope TV session that could be started and stopped independently - but with an immediate new problem: moving the desk mouse moved the cursor in Steam Big Picture on the TV. Keyboard keys navigated Steam menus.&lt;/p&gt;
&lt;p&gt;This shouldn&amp;rsquo;t happen. The desk mouse and keyboard are seat0 devices - they are not tagged for seat1 in udev, so seatd should not have given gamescope access to them. The gamescope log confirmed this - there were no &amp;ldquo;Adding device&amp;rdquo; messages from libinput. gamescope itself received no input devices through seatd.&lt;/p&gt;</description></item><item><title>Linux Multi-Seat Gaming: greetd, seatd, and Independent Session Control (Part 2)</title><link>https://blog.berezovskyi.dev/notes/linux-multi-seat-gaming-part-2/</link><pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate><guid>https://blog.berezovskyi.dev/notes/linux-multi-seat-gaming-part-2/</guid><description>&lt;h2 id="the-goal"&gt;The Goal&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://blog.berezovskyi.dev/notes/linux-multi-seat-gaming-part-1"&gt;Part 1&lt;/a&gt; ended with a working setup and one major limitation: the TV gaming session on seat1 was always-on. To stop it - for GPU passthrough to a Windows VM, or to run Steam on the desk instead - required restarting all of LightDM, which also killed the Sway session on seat0 and lost all open windows.&lt;/p&gt;
&lt;p&gt;The goal: replace LightDM&amp;rsquo;s static seat1 management with something that can be stopped and started independently, without touching seat0.&lt;/p&gt;</description></item></channel></rss>